Tag: VR

Reblog: La technologie comme prise de parole | Le Devoir

Photo Credit: Juan Waltero

We are pleased to announce our very own Santiago Tavera along with this collaborator and Concordia MFA alumni, Laura Acosta are currently featured in Le Devoir for their piece  “The Novels of Elsgüer (Episode 3) — Live Despecho” as part of  the show «Code: Corps” for the HTMlles 2018 Festival Organized by Studio XX. Their piece will be exhibited at Galerie Articule until December 1st, concluding with a finissage and evening of performances. For more information, check out the link below!

https://www.ledevoir.com/culture/540435/la-technologie-comme-prise-de-parole

IX Immersion, Experience, Embodied Spaces Symposium

This May- June marked the 4th edition of the IX Immersion, Experience, Embodied Spaces Symposium at Montreal’s own SAT. The symposium focussed on the idea and application of “embodied spaces”, interactivity, “live” VR, VR auteurship, mixed reality, the hyper sensorial body and body responsive technologies.  

As a whole, the symposium concentrated primarily on industry and technical components of VR, this focus on the technical served to demonstrate how VR can be applied into “real world” experiences such as architecture and design, as well as applications within health and science spheres. The daytime events were workshops, presentations and organized talks with guest speakers, as well as installations that were positioned throughout the symposium that highlighted VR artworks. Closing each day were a series of performances of multichannel audio and visual works made by the symposium presenters in the SAT dome.

Approaching the lines of artistry was the concept of “VR Auteurship”, a concept seemingly founded by Felix and Paul Studio. As such, the framework within their studio approaches VR as cinematic experiences, and therefore follows many cinematic conventions such as the idea of the auteur. For Felix and Paul, VR serves as a tool to “break the wall” of the two streams of reality apparent within the cinematic apparatus. In the formation of their auteurship, Felix and Paul are admittedly influenced by filmmaker Yasujirō Ozu.

The demos “I am Afraid” by  Maria Lantin and “Immersio” by Collectif Immersio were particularly dynamic, in their overt focus on the senses. I am Afraid, is an interactive visual  interface used to explore the performative aspects of sound. Participants were invited to create poetic soundscapes by layering and deconstructing Lantin’s collection of words and sounds. Immersio presented itself as a hyper visual “ride”, often travelling via vortexes, its participants were thrown into ever-changing fast paced environments wherein the participants sense of gravity was frequently inverted.

A large proportion of this year’s symposium participants were men and professional members of the artistic community. Of note, Ghislaine Boddington was nominated as the best artist of the symposium for her work, talk and workshop using the audience as performers in her presentation of Body Data Space.

 

Maria Lantin | I Am Afraid | CVR Conference Performance | Vancouver

Maria Lantin has been invited to perform her Google Daydream VR application, I am Afraid, at the CVR Vancouver 2017 expo on May 6th and 7th. CVR is an expo featuring all that VR & AR has to offer. The expo floor is 3x bigger than last year and will feature demos, games to play, technology to try, entertaining experiences, and much more!

Location:
Vancouver Convention Centre West
1055 Canada Place
Vancouver, BC
V6C 0C3

Date:
Saturday, May 6- 10:00AM – 6:00PM & Sunday, May 7-10:00AM – 4:00PM

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Besides the Screen 2017 Conference | Brazil

Anthony Head and Santiago Tavera have been invited to the Besides the Screen 2017 conference from March 31st to June 2nd at the Federal University of Espirito Santo, in Vitoria, Brazil. Besides the Screen is an international research network that aims to reconfigure the field of screen studies within art. This conference brings together artists and academics that explore digital art to frame growing trends in spatialized image art projects, addressing the new possibilities of digital technologies.

During the 7th Besides the Screen conference- Unfolding Images, VR, Volumetric Filmaking and Spatial Control; Anthony Head will be presenting his project, 3D House Visualisation, exploring real-time sensing in a home environment with University of Bristol. Santiago Tavera will present his research on translational and elastic spaces as digital and physical experiences of dislocation and disembodiment. Head and Tavera’s immersive media works, expand the cinematic experience into sensorial and interactive spaces that reframe physical sites, but through different approaches. Elastic Spaces: Projected Narratives of Being and Belonging will further develop by working together on a workshop Head and Tavera are organizing with collaborator and artist Laura Acosta for the International Symposium on Electronic Art and the International Images Festival in Manizales, Colombia in June 2017.

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Leila Sujir Presents at Mat’Inno: la réalité virtuelle

Leila Sujir talked about the use of immersive technologies within the arts and how they are being used by many digital artists. This presentation was moderated by Martin Lessard (reporter at the radio show La Sphère on ICI Radio-Canada Première) and also invited Prof. Michael J. McGuffin from the École de technologie supérieure (ÉTS).  During the 4th edition on May 19th, and presented during Printemps Numérique- Montreal, the topic focused on virtual reality and innovation related to immersive environments.

About Mat’Inno:
In partnership with the Jeune Chambre de Commerce de Montreal, the Quartier de l’innovation organizes 5 morning conferences on hot topics throughout the year. Montreal is the biggest academic city in Canada and this event gives the opportunity for professors from our member universities to present their academic expertise in a dynamic environment. The overall objective is to give citizens and members of the business community insights into a variety of markets and business sectors.

Click here for more information!

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