Category: News (Page 12 of 13)

Sculpture in Bath Abbey for Forest of Imagination

In June 2016 Anthony Head’s sculpture was featured as part of the UK’s Forest of Imagination event (www.forestofimagination.org.uk), in Bath.

The project was called iMigration and featured a swarm of butterflies, suspended in the middle of Bath Abbey. As the title suggests, the work was about the topic of migration, about how the subject is often reported in the media as statistics without reference to individual stories, and thus creating an impersonal viewpoint of the people who travel from one country to another. In the sculpture, the viewer is presented with a mass of creatures, but it is only on closer inspection that the individuality of each butterfly. Each paper printed butterfly is different, uniquely created with digital techniques.

The work is suspended above head head and as such invites the viewer to move through the space below the butterflies. This is akin to the same ways people are invited to move in more virtual Elastic Space projects.

iMigration was exhibited for three weeks in June 2016, and will be reinstalled for a longer period in September 2016.

 

AC2 Publication Now Available at the CCA Bookstore

Santiago Tavera’s essay on Digital Architectural Environments: Perceptual Experiences of Translation Between the Physical and Virtual was published in this year’s second edition of Architecture | Concordia (AC). The spread also includes an image that can be scanned through a phone or tablet to reveal an augmented reality 3D model.

The AC2 publication is now available at the Canadian Centre for Architecture (CCA) bookstore in Montreal.

Leila Sujir Presents at Mat’Inno: la réalité virtuelle

Leila Sujir talked about the use of immersive technologies within the arts and how they are being used by many digital artists. This presentation was moderated by Martin Lessard (reporter at the radio show La Sphère on ICI Radio-Canada Première) and also invited Prof. Michael J. McGuffin from the École de technologie supérieure (ÉTS).  During the 4th edition on May 19th, and presented during Printemps Numérique- Montreal, the topic focused on virtual reality and innovation related to immersive environments.

About Mat’Inno:
In partnership with the Jeune Chambre de Commerce de Montreal, the Quartier de l’innovation organizes 5 morning conferences on hot topics throughout the year. Montreal is the biggest academic city in Canada and this event gives the opportunity for professors from our member universities to present their academic expertise in a dynamic environment. The overall objective is to give citizens and members of the business community insights into a variety of markets and business sectors.

Click here for more information!

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Butterfly sculpture by Anthony Head in Bath Abbey

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Anthony Head is working on a sculpture consisting of thousands of paper butterflies for Forest of Imagination, a 4 day festival in Bath, UK. The event happens in the first weekend of June 2016.

The sculpture consists of uniquely designed paper butterflies that will be suspended 30 feet in the air. The project explores the uniqueness of natural creatures. This project isn’t stereoscopic, but there is a possibility that it will be converted into a VR version, so it can be experienced even after the exhibition is finished.

 

Stereo Linear Balance by Santiago Tavera at BIAN Montréal

Santiago Tavera – Stereo Linear Balance – BIAN Montréal

May 1- June 4
Maison de la culture Marie-Uguay
6052, boul. Monk, Montreal, Quebec H4E 3H6

Stereo Linear Balance is an immersive video installation that presents a stereoscopic illusion, a process through which an image is reproduced in relief. Video and digital elements are projected on plexiglas screens. The clever way it is presented creates different perceptions of an image, forming an illusion, a mirage captured by the brain. The creation awakens the imagination and stimulates the visitor’s senses. This exhibition will be part of the International Digital Arts Biennal 2016 of Montreal.

 Click here for more information!

Translational Spaces by Santiago Tavera

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Santiago Tavera’s thesis project,  Translational Spaces, consists of an artist book project, interactive web-project & digital installation, exploring the potential of digital media to simulate the state of a migrant body while being contained in a physical place.

Santiago’s graduating thesis exhibition continues at Agence Topo until April 30th, 2016, where the artist is also doing three reading sessions.

Click here for more information!

New project funding, from SSHRC, awarded to Elastic 3D Spaces

“Exploring Elastic 3D Space: Bodies and Belonging” gives three years of project funding for our art project initiatives. April 4, 2016.

Exploring Elastic 3D Spaces: Bodies and Belonging will develop a linked cycle of site-specific artworks that explore urgent global questions of migration, displacement, belonging and empathy, using the immersive potential of stereoscopic 3D (S3D) space. Merging old and new technologies in a custom-built, innovative way, and taking up stories embedded in public policies and places, the art works will use projections onto public structures and within gallery spaces to explore mythologies of belonging. Most broadly, the artworks consider how subjectivity, body and cognition are affected by engagement with 3D stereoscopic technologies. (Stereoscopy refers to a method of viewing or displaying stereographic images that creates or enhances the illusion of depth and volume. Despite its 150-year history and recent commercial revival, stereoscopy’s potential for creating fictional 3D worlds is just now being fully explored by artists, with those in the worldwide vanguard being the partners and collaborators, here).

This SSHRC Partnership Development Project emerges from the on-going collaborations of 12 researchers in stereoscopic 3D virtual spaces, working across an international network. Over three years, researchers from Concordia University, the University of Québec à Montréal, Bath Spa University (UK), Emily Carr University of Art + Design (Canada), University of Sydney and University of Tasmania (Australia) will team up with Janro Holdings (Montreal home of the S3D drawing tool Sandde) and the Art Gallery of Greater Victoria. Together, this team of artist-researchers, working with researchers in the fields of Design Interaction, Computer Science and Performance Studies, will develop art projects based in archival fact, artistic fiction and personal stories of migration, investigating across partner sites the potential of 3D stereoscopic space in research-creation. Partners will create artistic works spanning expanded media arts, expanded cinema and interaction, performance design, projection mapping and digital drawing. For instance, principal investigator Leila Sujir will create the Partnership’s lynchpin S3D artwork with partner institution, Bath Spa University’s School of Art (UK). Sujir’s Elastic City Spacey will be an immersive stereoscopic 3D projection for the exterior architectural space of the streets of Bath, inviting visitors to share space with the ghosts of history, to walk into the story. Similarly, with the Art Gallery of Greater Victoria, Sujir will create an interior projection where the viewer can immerse herself, move and interact, feeling through fully embodied engagement, the stories of past characters and the fantasies of future possibilities – with respect to localized, historical questions of place and belonging. The proposed 3-year research project builds on Sujir’s established research-creation practice, which in the last decade has evoked bodily-felt experience of displacement through stereoscopic 3D (S3D) spaces. These are dreamlike and ephemeral, yet capable of offering a sensation of volume, physicality, and presence to the viewer: they move as the viewer moves, giving a sense of space as ‘elastic.’ As conceived here, S3D elastic spaces are sites for viewers to explore other worlds: the virtual space becomes place – paradoxically, where one can experience displacement and empathy – in an innovative, evocative transformation not achieved in conventional virtual space paradigms. The partnership team’s innovative approach takes the investigation of virtual reality out of the more familiar electronic CAVE and into the public street and built environment, and further, proposes that the visitors not be seated/stationary but mobile – approaches that are currently of great industry interest.

The partners and collaborators are guided by a shared an over-arching research focus: we explore how, in the future, when techniques such as 3D stereoscopy mean that everyone can see in a computer-enhanced way, our new sensory capabilities may affect people’s engagement with the places and people around them, our senses of belonging, connection and agency, our creative expression through art-making. Together, the partners aim to create 10 new projects (performative and publication) to be displayed and disseminated in 10 venues worldwide, reaching a wide gamut of audiences; develop ground-breaking new technologies for stereoscopic 3D creation; engage and train 8 student research assistants; and confer and brainstorm at a second-year Summit – developing professional relationships and creative technologies that will be the basis of further collaborations and partnerships.

 

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