During a four-day international research colloquium from February 24th to 27th, 2016, the Elastic 3D Space group of Artists and Researchers, Designers and Computer Scientists, will explore stereoscopic technologies within artistic practices. This event brings together over 15 researchers, artists and industry experts to share their research explorations on elastic space, augmented and virtual reality,and future reality within multiple disciplines from six university Art Departments, two cultural production and exhibition sites, along with departments of Computer Science and Software Engineering, Art History, Performance Studies, and Design across three continents.
The February 24-27 event will start with a day of presentations including a walking tour in the afternoon, followed by three days of workshop research exchange, with hand-on workshops, a session at the National Film Board stereoscopic studios, roundtable discussions, 3D drawings demos and virtual drawing prototypes.
This exchange will focus on both the technical exploration of stereoscopic technologies and software, while questioning its perceptual effects. It will deeply investigate the way our bodies relate to our built environment and interact within the illusory elastic 3D space. This event intends to explore specific questions relating to the topic, helping further define and explore elastic space. The discussion will range across augmented, virtual and future reality spaces, with variations from high tech to low tech, including a stereoscopic mapped projection as a low tech VR CAVE space.
1) In the future, when techniques such as 3D stereoscopy mean that everyone can see in a computer-enhanced way, how might our new sensory capabilities affect people’s engagement with the places and people around them, our senses of belonging, connection and agency, our creative expression through art-making?
2) What technologies and artistic approaches are needed to explore stereoscopy and what opportunities do they provide for artist practice?
3) What lessons for artistic practice can we learn from recent and past histories of stereoscopy?
4) How can audiences engage with stereoscopy while walking in the city, participating in an artwork?
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Zoe Bacchus, MA alumni, Concordia University
Chris Bobotis and Nancy Eperjesy- Mettle: software developers 360/VR production tools for After Effects: SkyBox Studio.
John Di Stefano– Associate Professor, University of Sydney College of the Arts, Sydney, Australia
Munro Ferguson– Animator and director, The National Film Board of Canada
Cynthia Hammond– Chair and Associate Professor, Department of Art History, Concordia University
Dorita Hannah– Professor, School of Art, Architecture & Design, University of Tasmania, Hobart, Australia
Anthony Head– Senior Lecturer, Bath School of Art + Design, Bath Spa University and Illuminate Bath Festival creative director, UK
Paul Landon– Professor, School of Visual and Media Arts, Université du Québec à Montréal
Maria Lantin- Director of S3D, Emily Carr University of Art + Design, Vancouver
Kenny Lozowski– Lead Software Developer and Interactive Electronic Technician, The Banff Centre
Sudhir Mudur– Chair and Professor, Department of Computer Science and Software Engineering, Concordia University
Ken Perlin– Professor, New York University, director of the Media Research Lab and the Games for Learning Institute
Charalambos Poullis– Associate Professor, Department of Computer Science and Software Engineering, Concordia University
David Seitz– Animator, Compositor, Script Developer, UX and S3D specialist, developer of Evil Twin Stereo 3D After Effects script
Haema Sivanesan– Curator, Art Gallery of Greater Victoria, Victoria
Leila Sujir– Associate Professor, Department of Studio Arts, Faculty of Fine Arts, Concordia University
Santiago Tavera– MFA graduate student, Studio Arts, Faculty of Fine Arts, Concordia University
MJ Thompson– Assistant Professor, Interdisciplinary Studies and Practices, Art Education, Concordia University